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This section is designed to store charachter descriptions and any charachter information that might be important.

The first step however is to generate the charachters. Use the standard Mage Crusades method.Please make sure your concept fits into the setting. Also check out the Magick Style section.

Step One: Charachter Concept

Choose a concept for you charachter. Remember the traditions do no exist yet. Some time in the future you would probably be asked to join a tradition. The tradition that approach you will be influenced by your concept. Some concepts available are: Physician, tradesman, scholar, houri, alchemist, defender of the faith, Diplomat, weapons-master, sage, studetn of foreign Arts, translator, young apprentice, vengeanceminded warrior, Healer, guardian, merchant, assasin, spy, ghost-tender, necromancer, Holy hermit, priest, Church Reformer scholar, knight, elemental master, noble, young wizard, dancer, prophet, madman, poet, Mysterious stranger, painter, astrologer,Hermit, herbalist, shapeshifter, forester

Please people stay away from inventors, witch hunters, demon worshippers, scientists, explorers and other Order of reason or nephandus charachters. If this game had alignments like AD&D I would have asked for only good charachters.

Choose the essence of you mage. Essence refers to your Mystick Self. You have a choice between Castellum (Pattern), Furo (Dynamic), Mare (Primordial), Susurro (Questing). You don't have to choose one right now. You can choose one when choosing a Daemon.

Next is the Nature and Demeanor. Demeanor is how other people perceive you and Nature is you own inner self. Choose one word that best describe each of these. Choosing Noble as Demeanor does not mean that you are not allowed to cower in a corner. It means that when people talk about you they will say things like "John is such a noble person." I'm using the Willpower rule that states you only regain Willpower if you roleplay your nature or demeanor. There are no other means of regaining Willpower.... but a well chosen Nature and Demeanor will make regaining Willpower a breeze. Some natures and demeanors are Architect, benefactor, Guardian, Martyr, Renunciate, Sage, Sensualist, Supplicant, Theorist, Trickster, Waif.

Step Two: Attributes

Prioritize the three categories: Physical, Social, Mental (7/5/3)

Step Three: Attributes

Prioritize the three categories: Talents, Skills, Knowledges (13/9/5)
No attribute can be higher than 3.

Step Four: Select Advantages

Divide you 7 background points between Allies, Arcane, Covenant, Cray, Daemon, Destiny, Familiar, Influence, Library, Magickal Treasure, Mentor, Resources, Sanctum, Spies

Divide 6 point into you spheres.

Step Five: Finishing Touches

Step 6: Filling in the blanks

Now we have a piece of paper with lots of numbers. Its now time to bring the charachter to live.